Sunday 23 October 2011

The Pied Piper of Hamelin Animatic v02...



Here's the second version of my animation, taking on board the feedback from Alan and Phil during the week. It was evident after the first version, that the animatic was a bit 'aimless' and lacked any progression or build-up. Alan suggested the best way to tackle this problem is to break down the narration into an opening shot, middle shot, and end shot; filling in the gaps after i've established these three key sections. We also discussed how i don't want this to just feel like i'm presenting a modelled environment, but an environment that clearly derives from an adaptation of the story. To tackle this problem Alan has suggested using foreground, midground and brackground elements/objects as metaphors, linking to the themes portrayed in the Pied Piper. The examples that Alan has suggested were a doll on the window ledge of the opening shot to suggest it's a child's bedroom, as well as the crutches in the end shot leading up to the cave, which represent the lame boy who gets left behind. We also discussed 'dressing' my environments with objects/elements that represent the aftermath of the rat infestation, these will fill the street scenes of my animation. In essence, i would like the animation to feel like it's leaving a breadcrumbs for the audience to follow, that not only presents my environment but also enables you to connect it to the story of The Pied Piper.

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